You can move in any direction.ĭepending on the number of players there are different ways to play Chinese checkers:Ģ players - with two players you move all your marbles across the board to other player's start point. You do not have to hop over a marble if you don't want to. You can hop over your own or your opponent's marbles. See the blue path of hops in the picture below for an example. You can only jump over 1 marble at a time (for example you can't jump over 2 marbles that are next to each other), but you can do multiple jumps on the same turn as long as the hops are all lined up. The marble can be moved to an adjacent open space or may jump over other marbles that are right next to the marble. When a player takes a turn, they may move one marble. The object of the Chinese checkers is to get all of your marbles to the opposite point of the star. Each player has 10 colored marbles that start out inside the point of the star. There are lots of places in the star where marbles fit. We'll discuss the most popular way called the "hop across" version here.Ĭhinese Checkers uses a special board that looks like a six pointed start. There are some different ways to play the game. He is then declared the winner.Chinese Checkers is a fun game to play with 2 to 6 players. The game is over when a player has moved all of his pieces into the point opposite where he began. All pieces stay on the board throughout the game.ħ. Jumping over an opponent's piece does not capture it. Further jumps may optionally be made by this piece in the same turn, to whatever number the player pleases, while the piece is in a position to do so.Ħ. a piece may jump over a single adjacent piece of any colour, in any of the six directions, into the empty space beyond. a piece may be moved to an adjacent playing space. A player takes his turn by moving one of his pieces in one of the following ways: (i). Play then moves clockwise around the board.ĥ. Players decide, at random or by agreement, who takes the first turn. Six players occupy every point of the star.Ĥ. When two play, they start opposite one another three players occupy alternate points of the star so that no player starts directly opposite another four players occupy positions in which each player is opposite another. Each player starts with ten pieces, arranged in one of the points of the star.ģ. Chinese checkers is played on a star-shaped board, of 121 points.Ģ. As the game is neither a variant of checkers nor is it Chinese, this is a fine example of the irony of commercial marketing! In the United States this game became Chinese checkers. This had a star-shaped board, rather than the square board of halma, but the rules were largely unchanged. In 1892 another variant was published in Germany, called Stern-Halma. In 1948 a variant called grasshopper was published, allowing play with a standard draughts set. An 18th century gaming board marked out like a halma board suggests it may have earlier origins, but it was not until the 1880s that it was published and came to the attention of the wider world. The game of halma, whose name means "jump" in Greek, is an entertaining product of the Victorian era. History of Halma, Grasshopper and Chinese Checkers It is in the construction of long "ladders" of pieces that may be jumped that a player gets ahead in the game. Pieces move to adjacent spaces, but may also jump over one another like in draughts (though without capturing). Players race their pieces from their starting positions, across the board to the opposite end. Unlike most race games, performance is dictated completely by skill rather than any luck element. Chinese checkers, made by Jaques of London.Ĭhinese checkers is a race game for two, three, four or six players.
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